This isn't an official battle report however, far too much I missed being at the other end of the table and far too many variables (we had one person arriving late to come in as reserves on the evil side, then didn't play so we had an extra army to even it up, then one army on the evil side could respawn to make up the points but then one of our people, who was playing 2 armies left and took his fortifications and turrets with him). Instead, this is a summary of what happened, some pictures to show the carnage that had occurred and some after thoughts on the battle itself.
The armies were as follows with whatever random occurrences happened. Please note that as the two Necron armies were the more neutral armies, each side were given one each:
The Armies of The Imperium
The Imperial Guard (Left at the start of Turn 4)
Death Company Blood Angels (Arrived at the start of Turn 2)
The Black Templars
Orks (Left at the start of Turn 4)
The Imhotep Dynasty (My army)
The Forces of Chaos
The Iron Warriors (Respawned on Turn 4)
Beastmen Marines of Chaos
The Sautekh Dynasty
The Wood Green Manager set up the terrain and scenario for us, and both sides set up simultaneously. We were informed that all secondary objectives would play a part in this game, with each Warlord slain granting us a Victory Point each. On top of this, there were 3 main objectives, the Imperial Bastion and a ruined Adeptus Mechanicus building were worth 3 points each (and were set up in opposing corners) and the Landing Pad in the centre was worth 5 points.
|The Imperial and Chaos Forces set up - Bastion in the top|
left and Landing Pad in the centre.
|As old adversaries, the two Necron forces set up opposite|
each other, with my forces holding the objective.
To determine who would go first, everyone rolled a dice (baring in mind one person on our side played two armies, giving each side 4 dice). The side with the highest number chose turn order. We won the roll and elected to go first.
With both sides being so far apart and the Blood Angels all in reserve, very little occurred on either side for the first turn. Both Monoliths suffered a glancing hit from the pure gauss fire and both forces moved more or less into position for Turn 2.
|The Deathmarks arrive from reserve to provide the Black|
Templars with back up from Khan and his Terminators
|The Sautekh Dynasty moves against their rivals|
|The Valkyrie arrives to drop off Storm Troopers|
|The Deathmarks find their target|
|The Monoliths stand as smoldering wrecks|
|The Deathmarks get charged by Beserkers|
|Brown Trousers Time!|
Final Victory Points Tally
Armies of the Imperium: 11
Forces of Chaos: 6
Victory for the Armies of the Imperium!
Post-MortemWhat a battle! I know I couldn't fit all the details in, too much happening, too little time to take notes. But thoroughly enjoyed it! If only the opposing armies contested the Landing Pad, we would've drawn, but I loved every moment of it! For the details I missed, here's a quick bullet point summary of all the cool things that happened:
- My personal unit of the match is easily the Deathmarks - To wipe 3 Terminators in one round of shooting, hold up a unit of Khorne Beserkers for 2 rounds, survive a Sweeping Advance then take out another Warrior, they more than justified their points cost!
- The man of the entire match was definitely the birthday boy's very own Lemartes - He took on staff member Steve's very own Beastman Marine Warlord in single combat, fighting the last round with 1 wound each. With his own 4 attacks against the Beastman's 9, both ignoring normal armour saves, he killed the Warlord then made every invulnerable save he was called to make, prompting a team-wide high five!
- Very little was said about my Harbinger of the Storms but this bad boy has NEVER let me down. Seriously, in previous battles he has killed many Gargoyles and even an Emperor's Champion with his Lightning Fields. This game, the other Necron player almost had a heart attack when his Voltaic Staff scored a penetrating hit on his Doom Scythe. Sadly I rolled for a Crew Shaken which his Living Metal ignored. Still 1 hull point was lost.
- Black Templars are great for Necron support - I'm not entirely sure if this is legal (we weren't abiding by the allies chart). I've played against the Black Templars player before, and lost in what we both called a close game, but it was interesting to see them working together for this game.
- Monoliths are pointless against other Necrons. In 2/3 turns, both me and the other Necron player realised we threw 200 points down the drain. Oh well.
- And finally, no-one remembered to take out the lone Iron Warrior holding the bastion. We think he's still there now...