Sunday, 30 December 2012

Battle Report: Necrons vs Chaos Daemons

Just in time for the New Year, I played a game against a buddy of mine down at Games Workshop Wood Green as part of their Winter Crusade today. I have another Battle Report ready from a few weeks ago but that will have to wait until I have the points values from my opponent. My Chaos loving foe today was good enough to give me his army list so I can complete today's report, so here we are!

The Army of Aeons Past

  • Necron Overlord with Gauntlet of Fire, Resurrection Orb, Mindshackle Scarabs, Phase Shifter & Tesseract Labrynth (205pts)
  • Royal Court: Harbinger of the Storm with Lightning Field & Ether Crystal, Harbinger of Despair with Veil of Darkness (110pts)
  • Necron Warriors: 10 man unit (130pts)
  • Necron Warriors: 10 man unit (130pts)
  • Necron Immortals: 10 man unit with Gauss Blasters (170pts)
  • Necron Deathmarks: 5 man unit (95pts)
  • C'Tan Shard with Swarm of Spirit Dust & Sentient Singularity (235pts)
Fast Attack
  • Canoptek Wraiths: Unit of 3, Whip Coils (135pts)
Heavy Support
  • Monolith (200pts)
  • Annihilation Barge (90pts)
Total: 1,500 points

Daemons of Khorne

  • Bloodthirster with Deathstrike & Unholy Might (290pts)
  • Bloodthirster with Deathstrike & Unholy Might (290pts)
  • Bloodletters: 10 man unit with Chaos Icon & Instrument of Chaos (190pts)
  • Bloodletters: 10 man unit with Chaos Icon & Instrument of Chaos (190pts)
  • Pink Horrors: 5 man unit with Changeling (90pts)
  • Bloodcrushers: 3 man unit with Chaos Icon & Instrument of Chaos (150pts)
Fast Attack
  • Flesh Hounds of Khorne: 5 man unit with Karanak (110pts)
Heavy Support
  • Soul Grinder with Phlegm & Tongue (185pts)
Total: 1,495 points


Ignore the Daemons, they're not there...
After our armies were decided, we agreed to a long table edge set-up (not that Daemons care, they all deep strike) and rolled for our Warlord Traits. I chose to roll on the Command Traits table and scored The Dust of a Thousand Worlds, allowing my Warlord and all units within 12" to gain the move through cover rule, which could well prove useful. The Daemon player rolled on the Personal Traits table and gained the Master of Manoeuvre trait, rendered utterly useless for his pure deep striking army...

Afterwards we rolled on the mission table and got The Relic. The Objective was immediately placed in the centre, next to the Skyshield Landing Pad. We then rolled to see who went first (since rolling to see who deployed first was pointless). The Daemons won the roll and graciously gave me the first turn.

It may also be worth mentioning that we both agreed that the Skyshield Landing Pad was fully function as per the fortification, albeit totally neutral. I also elected to keep my Deathmarks in reserve for now...

Turn 1

Predictably in a game versus Daemons where they go second, very little happened in the first turn. My Necrons lurched forward, running where possible and splitting off into smaller detachments so as to make assault harder for when the Daemons arrived. Nemekh the Summoner (the Overlord) ran his Warriors through craters around the back of the landing pad, whilst my Immortals ran towards the relic, followed by the Wraiths who secured the Landing Pad and my C'Tan Shard ran headlong into the woods which turned out to be an Iron Bark Forest, granting it a 3+ cover save.

A Bloodthirster appeared!
Half of the Daemon forces were sent forward in their first turn, throwing out a Soul Grinder, a Bloodthirster, some Pink Horrors and a unit of Bloodletters, all of which were unable to move in the first turn, however, the Soul Grinder unleashed a fury of shots at the Immortals, killing an overall 1 post reanimation. My Deathmarks attempted to call on their Ethereal Interception only to suffer a mishap and putting them back into ongoing reserves.

The Daemon Host arrives

Turn 2

The Annihilation Barge unleashes hell... quite literally
Spotting the Bloodthirster swooping down on to the battlefield, the Annihilation Barge unleashed it's Tesla weaponry at it, needing 6's to hit and scoring two of them, causing an astonishing 6 hits in total, inflicting 2 unsaved wounds and grounding the beast. With the Bloodthirster downed, the Monolith fired it's Particle Whip and hitting on the scatter dice robbing the Greater Daemon of another wound bringing it down to it's final wound! Things were starting to look up.

The Necrons launch their counter attack
With the relic in hand, the Immortals began their retreat to secure it whilst the Wraiths and the C'Tan lurched forward to hold off the advancing hordes. The C'Tan failed to charge, but the Wraiths hit the Bloodletters with full force, removing 5 of them but losing a Wraith in the process.

Also seizing the opportunity, the Harbinger of Despair cloaked his Necron Warriors in a veil of darkness, landing next to the Soul Grinder to destroy it. The hail of gauss fire removed 2 of it's hull points. The Deathmarks (who had arrived at this point on the Landing Pad) attempted to assassinate the second Bloodthirster that just arrived but failed to do anything.

The rest of the Daemons arrive
During the Daemon's second turn, the entire force was lucky enough to all appear, causing things to look very bad for the Necrons. The Soul Grinder fire a full force of phlegm and tongue at the Warriors before charging the unit, killing 6 Warriors and the Cryptek in total. Seeing no way to damage the vehicle, the remainder of the unit fled into the Ironbark Forest, easily beating it's sweeping advance.

Tesla and Ordnance fire only annoyed it further!
Meanwhile, enraged by the force of Tesla and Ordnance fire only served to enrage the Bloodthirster as he launched an assault into the Annihilation Barge and exploding it in a single combat phase. He eyed the Monolith next menacingly...

Turn 3

Player's Note: I'm fully aware the models are out of coherency above, we couldn't balance the models properly so we made the best of a bad situation.

The Immortals continued to fall back, trying to outrun the inevitable slaughter coming their way whilst gunning down the Horrors that had arrived, killing several of their number before the Monolith, in an astonishing display of accuracy, finished them off with a pinpoint strike with it's Particle Whip. In an attempt to buy time for the Immortals, the C'Tan charged the Bloodcrushers, but in an abysmal display of dice rolls failed to even wound a single one!

The Wraiths finish off their foes
The Wraiths meanwhile successfully finished off their daemonic foes, losing one further wound but standing fast as a new unit of Bloodletters and a Soul Grinder stares them down. The Soul Grinder then promptly fired at the Wraiths, inflicting 3 wounds of which cursed rolling meant I failed all of them! Damn! However, luckily, the ordnance blast stripped a Bloodcrusher of a single wound.

With precious little else, the Daemons were relentless in their assault and charged everything in sight. The Hounds of Khorne charged the remaining Warriors in the forest and promptly ripped them to shreds, the 1 hit wonder Bloodthirster charged the Monolith and exploded it, the new Bloodletters joined in the assault against the C'Tan and together the Daemons brought the pseudo-god down to a single wound and the C'Tan, still cursed by bad rolling, failed to even cause a single wound! Curse those dice rolls!

The C'Tan seems helpless to do anything
The Bloodthirster relishes it's victory
Finally, and inevitably, the new Bloodthirster charged the Immortals. Overwatch failed to wound and, still accursed with poor rolling, the Lightning Field rolled a single automatic hit then rolled a 1 to wound! I had obviously been cursed by Khorne to fail this time around as the Bloodthirster killed 4 Immortals and locking them in combat. The Immortals still held the relic, hope was still there.

Turn 4

Nemekh unveils himself!
Finally pulling themselves forward, Nemekh and his group of Warriors finally appeared for a flank attack on the Soul Grinder, shooting and inflicting those precious 2 hull points I was hoping for. Unfortunately, being a Daemon, it saved one of the points and lived to fight another day. Damn!

The mayhem continues...
Realising that the ominously quiet 1 hit wonder Bloodthirster was lurking to earn points through Linebreaker, the Deathmarks turned about and shot at it, failing to inflict a single wound again! The C'Tan, realising the Bloodletters could take the relic (finally) turned it's attacks on the Bloodletters, killing 3 of them, but the Daemons overwhelmed it and the loss of it's last wound caused it to explode, killing a Bloodcrusher and 3 Bloodletters and inflicting another wound on another Bloodcrusher. Ironic how he causes more damage in death than in life.

The Bloodletters then consolidated towards the relic, whilst the Bloodcrushers headed towards Nemekh.

The Daemons consolidate
The Immortals keep on fighting
The combat with the new found Bloodthirster was looking hopeless as the Greater Daemon destroy another 2 Immortals before the unit was charged by the Hounds of Khorne and the remaining Bloodletters. Fortunately the Cryptek's Lightning Fields responded better, killing 2 Hounds and 2 Bloodletters before the unit was wiped out and the relic claimed by the Forces of Chaos.

Nemekh holds his ground
Meanwhile, the Soul Grinder returned fire at the Warriors, killing all but the Overlord in a single shot before the Necron leader was charged by Bloodcrushers. In the ensuing conflict, both sides inflicted a single wound, but the Daemons won combat due to their Chaos Icon. Nemekh passed his morale test and stood his ground!

At the pinnacle of Turn 4, we rolled to see if there would be a Turn 5. A 2 was rolled, and the game was ended.

The Deathmarks look on in dismay...
The final tally counted up, it turned out that the Daemons got the relic, Linebreaker and First Blood, whereas the Necrons only counted Linebreaker since Nemekh was so far into enemy territory...

Final Victory Points Tally
Daemons: 5
Necrons: 1

Victory to Chaos Daemons!


Damn! So close! It was a tight game with some bad tactical decisions (my C'Tan attacking the Bloodcrushers instead of the Troops choice for example) and some incredibly, incredibly unlucky dice rolls... seriously, if I was playing Yahtzee, I would have cleaned the table there!

That's not to say however that I didn't have fun, it was awesome and I got some more insight into my army as a whole:

  • Tesla weapons are some of the best anti-flyer weapons in the Necron codex. Even when snap firing, every hit gives you 3 hits in this case which is how I was able to do so much damage to that Bloodthirster. My faith in my Annihilation Barge is restored!
  • Remember kids, always attack Troop choices in objective based games. There's a very good chance I could have at least nullified the objective if I chose to attack the Bloodletters and not the Bloodcrushers with my C'Tan.
  • Always think of an escape route in Relic missions! Seriously, I got stuck and paid the price.
  • Also, taking wargear that screws up Deep Strike doesn't quite work as well on Daemons as you might think... unless they stray too much on the Deep Strike. However, I would definitely use Ethereal Interception with my Deathmarks again, I cannot begin to tell you how awesome that rule is against Daemons!
All in all, fantastic game. Well done to the Chaos Daemons and their victory!

Edit: Okay I had a limited time to write all this report up last night so I'm going to add the rest here now that I have some time to add to it. First of all, I miscalculated my opponent's list, not my opponent, I was accidentally referring to the Daemonettes of Slaanesh's points cost for the Bloodletters, d'oh! I've rectified the points values at the top of this report and will do so again if I'm yet again proved wrong.

Secondly, Staff Member Steve gave a brief background as to what the relic actually was, however, due to my agreements with the FWP group, I shall attempt to edit it down so as to make it more "family friendly". His story was that the relic was a girl who the Daemons wanted to capture to sacrifice and the Necrons wanted her because she carried a... how do I put this? "Crystal artificial appendage that acted as a power source that would be entered as a suppository would". To be honest I think a Slaaneshi Daemon army would have fitted that theme too... 

Thursday, 27 December 2012

Badab War in Cambridge Blog

Just dropping a quick post to let you know about a new blog I'm adding to the blogroll created by a talented hobbyist I have been swapping hobby project discussions with for the last few months called Badab War in Cambridge.

Check out his stuff, I'm particularly impressed with his recent Kill Team project.

Also I have new things to show soon, just need to get pictures taken and up. Bring on the New Year and new hobby projects!

Tuesday, 25 December 2012

Merry Christmas!

Just thought I'd pop on and wish all my readers a very Merry Christmas! I hope you got everything you wanted and stuff yourselves full of delicious Christmas food!

Normal posting shall resume after the festivities, stay tuned!

Tuesday, 18 December 2012

Meanwhile, at the legion of doom...

As it turns out, I have a few things I could post about, but unfortunately obstacles block my path putting yet more delays on my post. I have the pictures and notes to write a battle report from the weekend, but I'm waiting on my opponent to send me the points value of his list. I have finished my entry for a painting contest I'm entering, but it's preferred that I don't post it until the deadline next month so as not to influence the other entrants and put me at a disadvantage. Very, very frustrating when it comes to updating a blog, most of my time and effort have been put into these.

That's not to say I have nothing to post about fortunately. Recently I have been putting thought back into planning my Ultramarines properly once I have enough Necrons to satisfy me (I will keep working on them, but you know, have to mix it up at some point!). As such I've been experimenting with the idea of using different painting methods, particularly over a white undercoat. These are test models, so neatness wasn't priority here...

The model on the left was painted using Drakenhof Nightshade directly over the white undercoat followed by a covering of Guilliman Blue glaze. It didn't come out very Ultramarine-y, and I discovered Blue Glaze just refuses to stick to a model. Could very well work for Space Wolves though...

The model on the right was painting using Enchanted Blue and heavily washed with Drakenhof Nightshade. It is definitely closer to the effect I was looking for and I was quite surprised with how smooth the blue paint looks after washing, especially as it was an old style paint and it wasn't thinned. I may just investigate this one a bit further.

It was an interesting experiment that proved something a friend of mine told me. It may not be clear in the picture above, but shades really do go on layer paints better than directly over undercoat, the application is somehow... smoother, whereas over undercoat it looks a little rough.

Anyhow, that's my 2 cents for today, with any luck I will have a battle report by the end of the week...

Friday, 14 December 2012

Where'd all the updates go?

Just checking in to let you all know I'm still alive and haven't forgotten about the blog! Hobby business is a little slow at the moment, having been working more than the usual on the run up to Christmas, plus my flat is cold and shivering whilst painting really doesn't do your paint job any justice I've found. I've been working on my Wraiths when I can but I've learnt quite a valuable lesson with them.

They're fun to put together, hell to paint.

Well, that's just my experience. Fact of the matter is my painting technique for Necron metal is a little more involving on these critters. For example, each individual segment on the tails.

But otherwise I should have a few cool things to update about, which I shall explain in bullet point format for ease and convenience.

  • I finally got my copy of Space Hulk back, and am eyeing the models up to paint.
  • I bought some Bretonnians and some replacement heads from Mirliton (my first attempt to use alternative parts on models) which I am waiting to arrive. I will let you all know the results.
  • I finished my attempt at icy ponds in the 40k craters. Not great but it's reasonable. Will post pictures and a quick tutorial when I can.
  • I got some money I intend on buying a particular Forgeworld model with...
  • A hobby group I am a part of is running monthly painting competitions to it's members in which the winner chooses the next contest. This month it's Non-Astartes Imperials, so expect an Assassin of some sort.
  • Finally, I have a game in the Games Workshop Wood Green 40k league on Sunday against Daemons which I will be writing a battle report on. They seem to be popular!

That is all. Should be another update latest Monday. If not, I will post eventually so watch this space!

Monday, 3 December 2012

Quick as Lightning

A blog post title meant for irony and as a play on words. My Necron army's progress has slowed down considerably due to changes in my own life, namely I have been working. So I've been painting when I find the time and I've realised that I am an incredibly slow painter sometimes!

Anyways, I've finished up my Harbinger of the Storms - the one used in yesterday's post, albeit without a staff. I will go into more detail about what I've done and why I've done it in a later post when I've got a full contingency of Crypteks (only 2 more to go!). So here it is:

Harbinger of the Storms
Also, I thought I'd post a picture of my Deathmarks since I actually finished them off since my One Eyed Freaks post.

Not so 'armless now, geddit??
I've also painted some more Warrior arms up but I've got a long way to go to do every single one I have. I've decided to do these in between projects as they are so tedious to do, best to break up the monotony.

Sunday, 2 December 2012

The day Wood Green didn't close

As a serious one off for a friend's birthday, the Wood Green store stayed open a bit longer than the usual last night for a massive, 5 v 5 battle for Warhammer 40k!

This isn't an official battle report however, far too much I missed being at the other end of the table and far too many variables (we had one person arriving late to come in as reserves on the evil side, then didn't play so we had an extra army to even it up, then one army on the evil side could respawn to make up the points but then one of our people, who was playing 2 armies left and took his fortifications and turrets with him). Instead, this is a summary of what happened, some pictures to show the carnage that had occurred and some after thoughts on the battle itself.

The armies were as follows with whatever random occurrences happened. Please note that as the two Necron armies were the more neutral armies, each side were given one each:

The Armies of The Imperium

The Imperial Guard (Left at the start of Turn 4)
Death Company Blood Angels (Arrived at the start of Turn 2)
The Black Templars
Orks (Left at the start of Turn 4)
The Imhotep Dynasty (My army)

The Forces of Chaos

The Iron Warriors (Respawned on Turn 4)
Khorne Beserkers
Beastmen Marines of Chaos
The Sautekh Dynasty


The Wood Green Manager set up the terrain and scenario for us, and both sides set up simultaneously. We were informed that all secondary objectives would play a part in this game, with each Warlord slain granting us a Victory Point each. On top of this, there were 3 main objectives, the Imperial Bastion and a ruined Adeptus Mechanicus building were worth 3 points each (and were set up in opposing corners) and the Landing Pad in the centre was worth 5 points.

The Imperial and Chaos Forces set up - Bastion in the top
left and Landing Pad in the centre.
As old adversaries, the two Necron forces set up opposite
each other, with my forces holding the objective.
To determine who would go first, everyone rolled a dice (baring in mind one person on our side played two armies, giving each side 4 dice). The side with the highest number chose turn order. We won the roll and elected to go first.

Battle Summary

With both sides being so far apart and the Blood Angels all in reserve, very little occurred on either side for the first turn. Both Monoliths suffered a glancing hit from the pure gauss fire and both forces moved more or less into position for Turn 2.

The Deathmarks arrive from reserve to provide the Black
Templars with back up from Khan and his Terminators
In Turn 2, my Deathmarks arrived from reserves, deep striking and picking Khan the Betrayer as their designated target as the Black Templars pushed forward. I have been informed that the Imperial Guard cleared the Bastion of all but 1 Iron Warrior which was promptly forgotten, allowing him to hold the objective.

The Sautekh Dynasty moves against their rivals
With my Necrons holding a vital objective, the opposing Necron forces began to move in. meanwhile, my Immortals positioned themselves to choke off any flank attacks by taking cover in a nearby crater.

The Valkyrie arrives to drop off Storm Troopers
And here is a picture of what was happening on the other side of the battlefield. I honestly have little knowledge of what was happening here.

The Deathmarks find their target
I decided to take a risk in Turn 3, marching my Deathmarks within rapid fire range of Khan's squad, taking aim and killing 3 of the Terminators in a single shooting phase, with 4 wounds, 2 rending (both failed their 5+ invulnerable and another rolling a 1). This allowed the Black Templars to bravely engage the unit in close combat and win, killing the remaining 2 Terminators and Khan, but losing their own Warlord in the process. 1 Victory Point for both sides!

The Monoliths stand as smoldering wrecks
And here's what happens when two Necron forces fight each other. By the end of the Imperium's 3rd turn, both Monoliths had been glanced to death, forming a rather convenient line of cover and valley of living metal.

The Deathmarks get charged by Beserkers
Probably one of my favourite moments in the battle was when the Beserkers charged my Deathmarks. The Deathmarks yielded no damage but lost 3 men in the first round of combat (2 of which reanimated). In the second round, they lost a single man and failed their morale check...

... However, despite their low initiative, they narrowly avoided the Sweeping Advance and immediately regrouped to take out another Necron Warrior! Points well spent!

Brown Trousers Time!
With the Imperial Guard/Ork player leaving, the fortifications and turret magically disappear from the objective as the Iron Warriors respawn, using it's Vindicator to annihilated most of my men. If that wasn't bad enough, the Sautekh Dynasty had, not 1, but 2 Doom Scythes heading my way. The largely untouched contingency of Warriors and my Overlord suddenly found themselves in hot water. One Doom Scythe even killed my Overlord, but he proved far too tough and reanimated using his ressurection orb, robbing the Chaos Forces of a Victory Point! It was here that the game ended...

Final Victory Points Tally
Armies of the Imperium: 11
Forces of Chaos: 6

Victory for the Armies of the Imperium!


What a battle! I know I couldn't fit all the details in, too much happening, too little time to take notes. But thoroughly enjoyed it! If only the opposing armies contested the Landing Pad, we would've drawn, but I loved every moment of it! For the details I missed, here's a quick bullet point summary of all the cool things that happened:

  • My personal unit of the match is easily the Deathmarks - To wipe 3 Terminators in one round of shooting, hold up a unit of Khorne Beserkers for 2 rounds, survive a Sweeping Advance then take out another Warrior, they more than justified their points cost!
  • The man of the entire match was definitely the birthday boy's very own Lemartes - He took on staff member Steve's very own Beastman Marine Warlord in single combat, fighting the last round with 1 wound each. With his own 4 attacks against the Beastman's 9, both ignoring normal armour saves, he killed the Warlord then made every invulnerable save he was called to make, prompting a team-wide high five!
  • Very little was said about my Harbinger of the Storms but this bad boy has NEVER let me down. Seriously, in previous battles he has killed many Gargoyles and even an Emperor's Champion with his Lightning Fields. This game, the other Necron player almost had a heart attack when his Voltaic Staff scored a penetrating hit on his Doom Scythe. Sadly I rolled for a Crew Shaken which his Living Metal ignored. Still 1 hull point was lost.
  • Black Templars are great for Necron support - I'm not entirely sure if this is legal (we weren't abiding by the allies chart). I've played against the Black Templars player before, and lost in what we both called a close game, but it was interesting to see them working together for this game.
  • Monoliths are pointless against other Necrons. In 2/3 turns, both me and the other Necron player realised we threw 200 points down the drain. Oh well.
  • And finally, no-one remembered to take out the lone Iron Warrior holding the bastion. We think he's still there now...