Rearm & Resupply - Alternate Crusade Rules
So I decided I needed to change things, and so I sought to implement house rules into my current campaign that would make this requisition a bit less useless, and was inspired by the fad Games Workshop seems to be following where they duplicate a unit, but then stick them on a bike and call them a brand new datasheet - you can field 9 captains but 3 of them must be on a bike, 3 of them must have jump packs and the rest must be on foot, that kind of thing. It's a preposterous notion as I classify these models as the same thing but with different wargear... and that's where I got the idea...
With these rules you'll still be able to swap your wargear around exactly as the original requisition intends, however with these house rules it will also allow you to remove a unit and replace them with another unit from the same category with the new unit retaining the same number of battle honours and battle scars as the replaced unit. I have taken extra care not to conflict with existing requisitions (such as the Space Marine's "Even In Death I Still Serve") and have even tried to compliment some (like being able to make a Necron Noble with the "Slow Decay Of The Self" requisition a Lokhust or Skorpekh Destroyer). Feel free to add this into your own crusades!
Designer Note: This house rule is an ongoing work in progress as I have only adapted the rule to included the factions present in my campaign for the time being, but more will be added at a later date. Also I will be updating the list as new codexes are released to bring them inline with current crusade rules.
Document update log
Friday 14th June 2024 - Added Adeptus Mechanicus, Aeldari, Astra Militarum, Chaos Daemons, Chaos Space Marines, Dark Angels, Genestealer Cults, Necrons, Orks, Space Marines, T'au Empire, Thousand Sons and Tyranids.
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